![]() ![]() Similarly, a campfire will heat a room to 30C if it isn't dangerously cold outside. ![]() The Passive Cooler only requires Wood, and can keep a small to medium-sized room down at a comfortable 17C as long as the outside temperature isn't extreme. The lowest tech methods of managing temperatures are the Passive Cooler and the Campfire. There are a few different ways that players can manage the temperature for their colonists in RimWorld. Very high temperatures cause heatstroke, which will increase in severity if the colonist isn't moved into a colder area, eventually leading to unconsciousness and death. Very low temperatures cause hypothermia and then frostbite, which must be treated, or the colonist may lose the affected body part. Colonists will begin to take mood penalties when above or below their comfortable temperature, which turn to health effects when temperatures get extreme. For colonists this is between 16-21C, but this range can be extended by wearing warm RimWorld clothing. Like crops, colonists and animals also have comfortable temperature ranges. Crops that drop below 0C will start to rapidly die, forcing players to harvest them quickly or lose them for good. Similarly, crops will grow slower as the temperature drops, and can stop growing completely if they exceed the minimum or maximum temperature listed for that particular crop. However, high temperatures will cause food to spoil faster, quickly emptying stores and larders. Temperatures below 10C will help preserve food in RimWorld, and prevent it spoiling completely below 0C. There are four parts of a RimWorld colony that are commonly affected by adverse temperatures: food, crops, animals, and colonists. ![]()
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